![]() Skills: Choose three from Arcana, Athletics, History, Investigation, Nature, Perception, and Persuasion. ![]() Saving Throws: Constitution, Intelligence ![]() Tools: Choose one from smith's tools or woodcarver's tools Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Runeseeker level after 1st ![]() Hit Points at 1st Level: 10 + Constitution modifier Third, choose the Beacon minor property and the Confident quirk for your runic weapon.Īs a Runeseeker you gain the following class features. (Some runeseekers who focus on ranged fighting make Dexterity higher than Strength.) Second, choose the guild artisan background. First, Strength should be your highest ability score, followed by Intelligence. You can make a runeseeker quickly by following these suggestions. What drives you to find the vestiges of old civilizations? Do you want to reconnect with the spirits of your ancestors and recover the artifacts that once belonged to them? Are you an avid reader of epic poems and believe that many of the stories written by old authors hide the truth on where to find ancient cities and relics? Do you want to teach everyone about the long-lost history that you find in your adventures or do you want to keep your precious discoveries and the power that derives from them for yourself? Did you discover you are the last descendant of a destroyed culture that you now want to study and pass on to a new generation? Are you just curious to understand all the tiny facets of history and language of a civilization that you find fascinating and exotic? Did your character find a magic axe engraved in runes while mining and started studying the meaning of the symbols, wanting to know more about where it came from and who made it? When creating a runeseeker character the most important thing is defining how he got interested in the study of ancient cultures and languages. While runeseekers most commonly use runes with a Norse style, sometimes they take the shape of oriental ideographs, detailed glyphs, tiny alchemic circles, cuneiform pictographs found in pyramids or even simplified doodles found in caves that were inhabited by the first men. There are many more runes than the traditionally known ones that evolved into the dwarvish script, most magical runes are ideographic, not phonographic, and their shape can change greatly from culture to culture, runeseekers learn their hidden meaning in order to activate their magical powers. Runeseekers traditionally store their knowledge on useful objects, usually weapons that they also cover with enchantments, and in order to learn how to carve their runes, they often become excellent weapon crafters. Runeseekers are usually practical thinkers, they know well that delving into caverns filled with monsters is dangerous, and they prefer being well equipped. Runes are a very ancient source of magical power, much more than the spells found written in books with ink, their understanding requires as much constant study as it requires direct experience and excavation missions in ancient ruins. Runeseekers are as interested in improving their magical power as they are in simply satisfying their strong curiosity, with a passion for history and tradition. He commands it to kneel before him, and a diabolic grin appears on his face when the order is obeyed. Suddenly he slices all along his own arm, letting the blood flow on the circle, the flame of the candles become extremely bright and in a flash of light, a demon appears in front of him. The dragon strikes with his claws against her large shield as she pierces his scales with her lance.Ī Tiefling scarred by runes and horrifying drawings all over his face and his muscular body stands in the middle of a magic circle, chanting and dancing slowly holding a longsword in his hands. Riding a wyvern covered in runic tattoos, a human clad in golden plate armor charges at high speed towards a red dragon in the sky, whispering an incantation as she touches her lance that becomes colder than ice. The moment the axe cuts the first one, the runes decorating it gleam light and erupt in an explosion of flames. The axe suddenly shouts to warn him of danger, without hesitation he swings it at a sneaky group of shadow creatures. Touching the stone walls, with a look of fascination in his eyes, a dwarf examines the ancient glyphs engraved on it, feeling the power they emanate with his fingertips and comparing them with the runes he etched on his axe.
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